CREATING SOUNDSPACES

A new standard of sound

A new generation of 3D audio solutions that opens up the world of spatial sound to content creators and professionals alike.

3D Audio  for all

Sfëar proposes a revolution in the music market: a technology that allows music fans, professional sound producers and live event producers to generate, for the first time, content in 3D format without having to resort to a programmer.

Spatializing your creations

Easy to use and compatible with the main music production platforms, streaming platforms, nightclubs and live shows. 

The Sfëar plugins and add-ons make it simple for you to spatialize music so that you just have to position the sound in space, without requiring a certain number of speakers.

New live experiences

Our Sfëar Live Experiences Dome for live shows allows you to offer your audience new sound experiences at all kinds of events.

The sound of the future

3D sound represents a new step in the world of sound, just like the emergence of stereo sound and the move from stereo to surround sound. Start exploring the new sound of the future!

Sfëar is a technology developed by the Audiovisual Technologies unit of Eurecat Technology Centre (Barcelona).

OUR TEAM

We have an expert team composed of physicists, engineers and researchers. Contact us and we’ll help you to incorporate 3D technology in your process.

Adan Garriga

Director of Sfëar

Adan is responsible for the strategic direction and research of Sfëar technologies and innovations.

Adan Garriga

Director of Sfëar

Adan is responsible for the strategic direction and research of Sfëar technologies and innovations.

Andrés Pérez

Audio developer

Andrés is responsible for real-time spatial audio processing in C/C++.

Andres Pérez

Audio developer

Andrés is responsible for real-time spatial audio processing in C/C++.

Timothy Schmele

Research and development

Timothy is responsible of creating experimental audio production tools at Sfëar.

Timothy Schmele

Research and development

Timothy is responsible of creating experimental audio production tools at Sfëar.

Julien de Muynke

Research Engineer

Julien puts into practice his knowledge in real-time algorithms development for the binaural reproduction.

Julien de Muynke

Research Engineer

Julien puts into practice his knowledge in real-time algorithms development for the binaural reproduction.

Toni Farran

Sound designer

Toni is in charge of the development of Sfëar tools. He also produces sound for film, TV and commercials and music.

Toni Farran

Sound designer

Toni is in charge of the development of Sfëar tools. He also produces sound for film, TV and commercials and music.

Umut Sayin

Research and prototype implementation

Umut is involved in prototyping new concepts and features for software and hardware installation for clients.

Umut Sayin

Research and prototype implementation

Umut is involved in prototyping new concepts and features for software and hardware installation for clients.

Niklas Reppel

Audio developer

Niklas is in charge of development and maintenance of our spatializing software.

Niklas Reppel

Audio developer

Niklas is in charge of development and maintenance of our spatializing software.